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How can i create a custom map
How can i create a custom map














So many tools and suggestions, in fact, that it's a bit overwhelming. Of course, they won't tell you some clever tricks to get around them! While it's not possible to completely circumvent Garmin's limitations, there are a wealth of tools online - some free, and some not - that can help you make better custom maps. Garmin has purposefully included limitations on the size and number of custom maps you can upload to your device to encourage you to purchase their premium maps. Garmin provides instructions for doing this here, but there's a catch. Even if your unit came with TOPO maps, you can improve the functionality of your GPS by creating and uploading custom maps of areas you explore often. Step 9|Navigate back to your 1-State_1.txt, and in the blank space on Line 5, paste all the numbers you just copied, hit CTRL+S to save, then navigate to your \Documents\Paradox Interactive\Hearts of Iron IV\mod\Test\map\strategicregions directory, click on Test Strategic Region, open it in Notepad++, and replace the numbers on line 5 with the TextMechanics list.If you have a Garmin GPS designed for hiking and other outdoor activities (including the GPSMAP, eTrex, Colorado, Dakota, Oregon, and Montana series, among a few others), you don't have to settle for the bare-bones maps that came pre-loaded on it. Click inside the output box, press CTRL+A to highlight every number that was just generated, then hit CTRL+C to copy. Step 8|Open up TextMechanic, then copy-paste that final number in the "Ending at" box and click Generate. Step 7|Scroll all the way to the bottom of the file and look at the second-to-last line, the first number you see before it gets separated by a semi-colon? That's the number ID for the last province in the map. CSV file you saved way back when making your states. Step 6|Ctrl-S to save the file as it is, then minimize it. Step 5|Open 1-State_1.txt and set manpower to any number (110 is preferable,) then delete any numbers on Line 5. Step 4|Navigate to your states folder, then delete all but the first states file. Replace_path="common/units/names_divisions" Replace_path="common/scripted_localisation" Replace_path="common/decisions/categories" Step 3|Copy paste all these lines from the guide and put them at the bottom of your. Step 2|Change the Supported Version from 1.5.* to 1.9.* mod file, right click on it, click "Open In." and select Notepad++

How can i create a custom map free#

I'll explain why to do this later, so if you're hesitant, feel free to wait, I'll reiterate at that point. Once you generate something to your liking, make sure you assign an EMPTY FOLDER for it to dump the state files into.Īre the state files dumped? Good. Setting the sliders to shrink the amount of provinces will keep it much lower than that (I can't even give a general range, islands will count as their own state no matter how small, oceans are divided into regions of their own, and landmasses are roughly cut into 3rds/4ths/5ths usually, so it could be as low as 200-300 or as high as 900-1200.) Why is it so unstable you ask? Because each state consists of its own 0-2KB txt file, which means thousands (potentially tens of thousands, as my first attempts at making a map with a screwed up image created over 9000 files.) of files will be created unless you do this. It can and WILL crash if you ♥♥♥♥ things up, so its important to keep in mind how MapGen's instability may cause it to crash when generating a smaller states. Provinces are the building blocks of States, states are incredibly complex, in turn, even though MapGen leaves the contents of each province (and therefore each state) blank (meaning they contain no resources or intrinsic value,) this one specific part of MapGen is the most unstable. Okay, let me make one thing EXTREMELY CLEAR HERE:














How can i create a custom map